Litepaper

Contents

1) Abstract

2) Gameplay

3) Tokenomics for $SUPA

4) NFT Utility

5) Roadmap

6) The Team

7) Additional info:

  • The sFuel app.

Abstract

A mobile 2D NFT-based play-to-earn PVP game set in an alternate Metaverse. Our ecosystem will be backed up by our $SUPA token. Our initial goal is to launch our token on FTM blockchain. Following this, we will be releasing our NFTs which will be a gateway for players to play our game. The game will be a character based collectible card game which gives players the ability to truly own their own collection of cards and the character compared to conventional games. We ultimately aspire to build a Metaverse that will expand into various stories, games and eventually our own blockchain.

Gameplay

General

Players will have to purchase an NFT Virus or SUPACell that will enable the farming for cards which are also NFTs in the game to build a deck set in a turn-based 2D-based PVP style battle. Each player chooses a side and queues for a game which will be pit against a player from the opposing side. The objective of the Virus player is to eliminate the SUPACell player before the timer is up. Meanwhile, the SUPACell player aims to defend against the Virus player until the timer is up. Players will play controllable units in the form of cards from their hands which will be drawn from a customizable deck of cards. Players will also move and conduct actions with their played cards to achieve their objectives.

Resources

Players will be provided with a base of operations which serve as their resource hub. Players may add items to their base of operations in order to obtain more resources which will help to obtain more cards.

The in-game role of the NFTs

The SUPACell or Virus NFT serves as the character playing cards onto the battlefield. The NFT will determine the type of Hero Power a player has and the dominant strain. The NFT will also generate passive in-game currency which can be used to be exchanged for card packs a.k.a Pods.

Summary: Virus/SUPACell NFTs possess a Hero Power and also serves to generate in-game currency depending on their particular strain passively and upon winning a game. This in-game currency will be used to purchase card packs a.k.a Pods. Units are spawned onto the board from a deck of cards.

Tokenomics for $SUPA

Overview

The $SUPA token serves as the main token for the entire ecosystem of SUPA Foundation. It will be used for the following use-case purposes:

  1. NFT sales at launch

  2. Primary Shop

    • Generation of new Virus/SUPACell NFTs via Fusion from pre-existing NFTs

    • Promo Pods

    • In-game Items i.e. Cosmetics

  3. Secondary Marketplace for Resales (10% tax)

    • Virus/SUPACell NFTs

    • Cards

    • In-game Items

The 10% tax will be distributed as follows:

  1. Royalties (6.5%)

  2. Charity (0.5%)

  3. Cold wallet funds for future utilisation for expansion/marketing/development/in-game rewards (3%)

Distribution of Tokens

Hard Cap: 10,000,000 $SUPA.

Purpose
%*

Seed

3.2

Launchpad

3.2

Liquidity-DEX

1.6

Vault

82

R&D

10

Total

100

*Subject to change.

The Vault will consist of:

Vault
%

Marketing

15

Staking rewards

10

Node validators

25

Strategic Advisors and Partners

5

Founders' Funds

14

Bug bounty

5

Safety Funds

5

Launchpad partners

3

Total

82

Locking Period

Seed: We propose a 12-month lock period for 95% of tokens sold via Seed.

Launchpad: We propose a 2-month lock period for 50% of tokens sold via launchpad.

Vault: Founders' Funds that consists of 14% will be unlocked every 6 months at the rate of 2.8% with the first unlock after 12 months. Marketing funds will be released at the rate of 1% every 3 months starting at 0 months and with the final unlock at 45 months. At 48 months, funds for marketing will come from funds collected from taxes and stored in the cold wallet. Any unused funds will be stored for future use.

Burn Mechanism

  • 100% of fees paid for the creation of new NFTs via Fusion.

  • 100% of gas fees paid (if and when our own blockchain is created)

NFT Utility (Viruses & SUPACells)

In-game

The Virus and SUPACell NFTs will hold a set of attributes/colors and the dominant attribute will determine its dominant strain. These attributes will determine the farming rates for various colors( non-resalable in-game currency) in the game. These colors will then be utilised to purchase card packs a.k.a Pods that will allow the building of new decks that allow variety of gameplay strategies. Each Virus or SUPACell NFT will also possess a Hero Power and in rare occasions two Hero Powers that can be activated in-game.

Marketplace

We will not be producing any more than the initial 5000 Viruses and 5000 SUPACells. New Viruses and SUPACell can only be produced in future by NFT Holders in the process called Fusion. This will allow initial NFT Holders to have high yield of returns from their initial investment as there will be no more than 10,000 NFTs unless our NFT Holders decide to create more themselves and put it up on the Secondary Marketplace to sell. Fusion is where two Viruses or two SUPACells are "Fused" to generate a new Virus or SUPACell NFT that will share attributes from its parent NFTs. Occasionally, they undergo mutations that yield better attributes. There are also plans to introduce new types of Viruses and SUPACell in future and these will be introduced through the mutation process.

Roadmap

See: https://supa.foundation/roadmap

Team of Co-founders

1) Brian Ng (CEO, CTO)

Avid Crypto and Blockchain enthusiast who has over 15 years experience coding. His passion for Tech and Programming began during his early youth which has led him to experiment and build various backend services, frontend web and Mobile Apps. A medical practitioner by day and a computer wizard by night.📍Australia.

2) Andy Lim (Game and Metaverse development lead)

A gamer at heart who loves looking into innovation to constantly change the gaming landscape. His love for trading card games began during high school. Since then, he has played a vast amount of card games including Magic the Gathering, Pokemon, Yu-Gi-Oh!, Vanguard, Hearthstone and more. Believes the play-to-earn model is the future of gaming. Also a lover of fictional works and constantly delves into intricacies of alternate multiverses. A banker by day and a game master by night. 📍Malaysia.

3) Princeton Fam (Community management lead)

Started tinkering with computers in his early days. These days he spends time on crypto and communities on discord. Has been in the airline industry for 10 years dealing with customer experience. Firmly believes that customer experience is key to maintaining a healthy and satisfied community. Flying across continents by day and all over social media by night. 📍Malaysia.

4) Keith Ng (CMO)

Digital marketing experience working with clients in various industries. Holder of a Bachelor’s Degree in Finance and Marketing and a Master’s Degree in Marketing. He enjoys playing Valorant and Dota2. Working for a digital agency by day and serving our community by night. 📍United Kingdom.

Additional info

The sFuel App

The sFuel App is a version of our loyalty program for our early adopters. It requires Twitter to login as we wanted a way to deter the creation of multiple duplicate accounts and prevent spam. sFuel can be generated when the user hits the "Start Farming" button. A boost of farming rates will apply when the user used a referral code on registration or invites others via their own referral code which will them make them form a team. This however, will require their team members to also be "actively" farming and if a team member is inactive, the user will not receive the boosted farming rate. The withdrawal of the sFuel tokens will be open to claim towards the end of the life of the sFuel app when we are towards the launch of our game. The sFuel token can then later be used to claim some limited edition in-game items exclusive to early adopters!

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